I would love to be able to do the multi-process operations like the Chrome browser does (I have to figure that out). There can be more than one of each of these servers as needed. Entity Server - contains all of the other entities.Associated Entity - these are controllers for entities which are assocated or possessed by the Avatar.The World engine - also contains any entities from the same manufacturer.There are several V8 engines which are allocated to different tasks: Though someday there may be Go and Python too. NET Core (ASP.NET under kubernetes/docker). I am intending to write the first versions of this in C# (mono LLVM like the Blazor tools). An Entity which is a brick needs no backend, whereas your Avatar could be very complex. The Entity is at one end of the converstation, at the other end (potentially) is a server which can control an entities operation. The Code-engines can be javascript, but the intention is for it to be webassembly driven in some better language. The browser composits alll of these together to form the experience for the user, as a VR or conventional gamespace. Browser The browser is designed to act somewhat like the multi-process nature of Chrome. Download a sample of Varwin Education didactic materials to help teachers. net solution hosts all of the code that is not in the browser (and some libraries that will be used by the browser). management of interactive 3D/VR-worlds, developing kids programming skills. Each one of these interact with the 3DOM, a 3d abstraction foreach entity. VRWorlds-Lib3DOM.sln README.md VRWorlds-Lib3DOM For now, this. In VRWorlds, each type of Entity-the World, the Avatar, and all of the various Entities, and the Security (Kudo) server-have their own javascript code-engines, and they share a series of v8 javascript engines. A web browser contains a DOM and a javascript engine for each page. The browser is designed with some of the features of a regular web browser. The browser presents a first person view upon the user's Avatar into a World.
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